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It's a Wargame I for one would love.

Posted on 2006.03.26 at 02:12
So I've been obsessed with having way too much fun on the Great Outdoor Fight wiki. It's a blast, and perfect brain cleansing while I'm A) sick (again) and B) gouty.

And it hits me.

There should totally be a Great Outdoor Fight Wargame.

It should have two games in one. On the one hand, you should have a big board representing the full Acres. There, different players have their armies, made up in tokens that represent somewhere between 5 and 20 fighters each. Everyone has 200 points worth, say, but they can have weaker or stronger groups, and a certain number of commander tokens. The commanders are the ones who represent the name fighters like Rodney Leonard Stubbs or Fauntleroy Brown.

Whenever two commanders engage each other, you move to a small scale board. Then, it's a one on one slugfest, until there's just one left.

Day one, you do Commanders and Armies, and Armies get bonuses for their Commanders, but Commanders run the risk of being eliminated early. Day Two, the Commanders are off eating turkeys and brandy, so the Armies go at each other all alone. Day three, there are no more Armies, but depending on how strong your armies were at the end of Day Two, you get a certain number of additional Commanders. You then run the Commanders against one another on the smaller maps until there is just one Commander left.

3 days. 3 acres. 3000 men. Only one man can win the Great American Fight.

Where the Hell's Avalon Hill when you need it?

Comments:


(Anonymous) at 2006-03-26 07:36 (UTC) (Link)
This looks more like a job for Cheapass!

---Dvandom, having problems with LJ refusing to admit he's logged in.
Pat Benware
[info]friendpersonpat at 2006-03-26 11:32 (UTC) (Link)
Well, what if the commander is giving it to his men? You must allow for this occasion!
Pat Benware
[info]friendpersonpat at 2006-03-26 11:32 (UTC) (Link)
Especially since it seems the commanders usually give the feast to their men, according to Roast Beef.
Pete
[info]westrider at 2006-03-26 19:02 (UTC) (Link)
I would SOOOO buy that. It would be perfect for Poorcons and stuff as long as the playing time was kept down to a couple of hours.
Grumpy Old Manchild
[info]prodigal at 2006-03-26 19:23 (UTC) (Link)
GodDAMN, that'd be cool.
Wednesday
[info]weds at 2006-03-26 20:05 (UTC) (Link)
That's still a lot of math.
Grumpy Old Manchild
[info]prodigal at 2006-03-26 22:58 (UTC) (Link)

And while I'm thinking of it...

What's it like dating a BOC?
gwalla
[info]gwalla at 2006-03-28 03:31 (UTC) (Link)
I dunno, aren't the "armies" supposed to be ad-hoc? Having them enshrined in the rules seems like it goes against the spirit of the thing.

Also, an Avalon Hill version would have over 10,000 tiny little counters to keep track of. And about a third would be misprints.
Minivet
[info]minivet at 2006-04-13 15:58 (UTC) (Link)
I agree. There seems to be an initial period where a lot of people are occupied just whaling the hell out of whoever's near -- perhaps in the first phase your character's aim is to engage in these fights and impress or otherwise rope in people. And that helps determine the makeup of your army.

Hmm, or maybe that could just be a part of character creation?
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